Dev Update #246
Some good. Some bad.
The week has been pretty slow. There has been progress on one side and kind of a setback on another side. Let's start with the good.
Steam!
I finally validated the tax and KYC process and I am now a Steamwork partner. That was a stressful adventure. As I live in a quite rural area, my address doesn't even show on Google Maps and I always have issues when filling up that w-8ben form. This time was no different. The KYC thing was another kind of problem. My ID has apparently expired and my driver's license is 28 years old. But it has been sorted out and I'm now ready for the next step. I'll start working on the app itself next week.
Day 6 Scene 28
It's written and cut, ready to be posed. It's 5378 words long and I planned 179 shots to go with it. I hoped to start posing it before the end of this week but I was delayed.
Daz 4.22
I updated my software. And this is where we talk about the bad stuff.
Daz 4.22 comes with a lot of great stuff, like volumetric shaders and improved loading times. However, it also comes with a huge caveat: ghost lights do not behave like they used to in the previous versions. And that's a huge issue for me as 90 % of my lighting comes from ghost lights. I knew I would have to rework the light in all my sets but I had reasonable hopes that it would work. So I spent about two days trying to adapt my usual setup for 4.22 and I got some decent results but with some significant differences. And these differences are very visible, especially in the day scenes. This is a huge issue as I don't plan to reshoot the rework or Day 6. So I'm not sure what to do. For the coming update, I will continue working with Daz 4.16. But not upgrading to a newer version of Daz isn't viable in the long term. I will most likely try to upgrade my hardware next year, and Daz 4.16 will probably be unable to render on an RTX 5090. I won't have a choice then. I will be forced to make the jump. And I don't like that idea.
The quick sum up :
- Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
- Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
- 5378 words of new content so far.
- 179 shots are planned.
- I'm currently writing scene 28.
You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain
Get Summer Scent
Summer Scent
Status | In development |
Author | The Naughty Captain |
Genre | Visual Novel |
Tags | Adult, branching-story, Eroge, Erotic, Hentai, Meaningful Choices, Multiple Endings, Romance, Story Rich |
Languages | English |
More posts
- Dev Update #2736 days ago
- Summer Scent v0.6.5a8 days ago
- Dev Update #27213 days ago
- Dev Update #27120 days ago
- Dev Update #27027 days ago
- Dev Update #26934 days ago
- Dev Update #26841 days ago
- Dev Update #26748 days ago
- Dev Update #26655 days ago
- Dev Update #26562 days ago
Comments
Log in with itch.io to leave a comment.
This is definitely one of the best visual novels I've played in a long time. I hope you can solve all the problems in the future. Great job so far."
Thank you!
Hmmmm all of this sounds really complicated. Thanks for explaining it all, its interesting to hear what its like to dev one of these things. Keep on trucking man.
I will! Thank you!