Dev Update #299


Slow progress this week.

I have reached the point where the characters are "interacting" with each other. That means that posing has become fairly more complex and difficult. It is also more interesting, or at least less boring. Movements and actions are always more fun to pose than the average conversation sequence.

I'll soon have to deal with the animations I planned for that scene. That will considerably slow down the rendering. I'm not overly worried about it, but it's frustrating. It's becoming increasingly obvious that animations require an additional workstation for rendering. And this is clearly not the time to invest in some new hardware, especially when I don't have the money for that.

Anyway, rendering is progressing steadily for now.

There are about 70 to 80 shots left to pose, including two animations. I hope to finish it in the next two weeks. Rendering will take some more time.

The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scenes 30 and 31 are fully written, posed, rendered, and proofread. Post-processing and coding phase #2 are done.
  • 18 746 words of new content so far.
  • 3 331 lines of code so far.
  • 561 shots are planned, 486 are posed, and 450 are rendered.
  • 5 animations have been posed, and 2 more are planned. 330 / 330 frames rendered, 330 post-processed.
  • I'm currently posing scene 32.


You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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