Dev Update #291


Posing...

...Is still in progress. I'm at shot #155. I progressed swiftly at the start of the week, but slower in the last two days. I'm trying some more complex stuff than I planned. It's more difficult to pose but contact and interaction definitely show more intimacy between the characters and that scene needs it. I have to say I'm pretty happy with a few of these shots. The previews are pretty cute. I can't help but envy Jack.

I still have about 30 shots to pose. I should be able to finish it this week, and probably seriously get to writing scene 32.

I'm worrying a bit about the rendering.

Pc Chan has been rendering 10 hours per day, every day for several weeks now and I feel like I'm making very little progress on that front. Mainly because of the animations. They take ages to render.

I will have more time to render once I'm done with the posing but I'm not sure that a full week of rendering will be enough to do the job. I thought I could absorb the increase in rendering time easily but I might have underestimated it.

Maybe I'll have to tone down my expectations a bit. Lowering the image quality could improve the rendering times. Lowering the framerate too. My animations are currently in 30 fps, I can try going for 24 fps which is supposed to be the industry standard, as far as I know. I really don't want to hurt the image quality of the game so... that would be my preferred option. I need to test things. The issue is that testing takes a LOT of time.

If you have bought Summer Scent on Steam, the game is in dire need of positive reviews. Please, consider writing one! Thank you!

The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
  • Day 6 scene 31 is fully written and cut. Posing is ongoing.
  • 11 374 words of new content so far.
  • 335 shots are planned, 304 are posed, 238 are rendered.
  • 5 animations have been posed. 225 / 330 frames rendered, 120 post-processed.
  • I'm currently posing Scene 31.


You can follow my progress on this Trello board.



Thank you for your support!

The Naughty Captain

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