Dev Update #289
Lots of work done this week.
I reworked the first animation of Scene 30.
It was long overdue. I postponed it until now because I thought it would be easy. I thought I could just correct the animation and rerender a couple of frames and that it would be enough. Of course, I was wrong. Not only I couldn't "correct" the animation, but I only made it worse. So after having wasted a few hours on this I decided to take some more drastic measures and reframed the animation to take the issue out of the image. I should have done that right from the start and it would have saved a lot of time. That means, however, that I had to rerender the whole loop instead of just a couple of frames. I did just that and rendered it day and night to finish it as quickly as possible. 60 hours of rendering later, the new loop is ready. It's not perfect, but it will work.
Scene 30 is almost fully coded.
It only misses the music and the achievement. All the images, dynamics, and loops are coded in and the scene is fully playable. I was afraid that the animations could be too jarring but it actually works fine. The only problem I have now is that I feel like it's not enough. So I'm considering going back and adding a couple more animations, the issue however is that the posing would be pretty complex. I'll wait until I'm done with scenes 31 and 32 before I make my decision about that.
As PC Chan has been rendering during the day for a part of the week, I couldn't spend as much time as I wanted on the posing. I coded scene 31 instead. The script is now logic ready but I won't send it to my proofreader just now. I often do some minor rewrites as I pose a scene. Either because I suddenly have a better idea or because my descriptions are inaccurate or impossible to pose. And if I rewrite anything, I'll obviously have to add these changes to the script before I send it for proofreading.
Speaking about rewriting.
I rewrote a few paragraphs of scene 31 and added a couple of shots to my storyboard to illustrate that new content. Nothing out of the ordinary, it's something I often do. I don't consider my script to really be final until the scene is fully posed.
I still managed to progress a bit on the posing.
Not as much as I wanted, though. Some of the shots I dealt with were pretty challenging. And there are still a few that will be very time-consuming. This includes some animations. I already posted one, the simplest one. Two remains.
The good news is that I'm 15 shots away from being done with the "difficult" poses. The rest of the scene should be much easier.
Steam.
The game has been available on Steam for two months now, and if the results aren't great, it still made some money. The first month was encouraging but the sales have since then crashed. That was probably to be expected.
I'm not sure what to do now. I'm considering going back to work full-time on Summer Scent for at least a couple of months. Or maybe should I save that money for when I'll have to upgrade my rendering station. The potential loss of my hardware and its upgrade is something I dread as I simply can't wing out 10k euros just like that.
The quick sum up :
- Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
- Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
- Day 6 scene 30 is fully written, posed, rendered, and proofread. Post-processing and coding stage #2 is almost done.
- Day 6 scene 31 is fully written and cut. Posing is ongoing.
- 11 374 words of new content so far.
- 335 shots are planned, 251 are posed, 213 are rendered.
- 3 animations have been posed. 120 / 180 frames rendered and post-processed.
- I'm currently posing Scene 31.
You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain
Get Summer Scent
Summer Scent
Status | In development |
Author | The Naughty Captain |
Genre | Visual Novel |
Tags | Adult, branching-story, Eroge, Erotic, Hentai, Meaningful Choices, Multiple Endings, Romance, Story Rich |
Languages | English |
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