Dev Update #286


Day 6 Scene 31 is ready for posing.

That third draft reached 6041 words. The scene has been cut and prepared for posing. I planned 184 shots to illustrate that scene. It's a bit low, but I'm reaching that number by playing a bit with dynamics and animations. I'm still not sure which asset I'll use for Cassie's hair in that scene, I have options, but none are 100% convincing.

Day 6 scene 31 is a three-character scene, so I expect it to be painful to deal with. More characters means more work and therefore more time.

Coding and post-processing scene 30.

I worked on the code. It is now logic ready and I sent it for proofreading.

I also worked on the visuals and post-processed them. The good news is that I have found a way to process all the images via automation. The bad news, however, is that it requires me to use different tools from the one I usually use. As a consequence, the end result is slightly different from the previous episode. Slightly darker, with a slight purple shift. But these are things I do see because I spent hours looking at the images and comparing different processes. I hope that the player won't notice the change. Processing the images through automation is a massive gain of time. It took me about two hours to process scene 30, including the animations. With my previous process, it would have taken about a full day of work.

I've also post-processed and correctly compressed the animations. The image quality is good. I'm pretty happy with it. I have a slight issue with animation #1 however. I might have to edit it and rerender a few frames if not all of it.

The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written, posed, and rendered. Post-processing and coding stage #1 is done. It is now in proofreading.
  • Day 6 scene 31 is fully written.
  • 11 276 words of new content so far.
  • 333 shots are planned, 149 are posed, 149 are rendered.
  • 2 animations have been posed. 120 / 120 frames rendered and post-processed.
  • I'm currently posing scene 31.


You can follow my progress on this Trello board.

You can also add the game to your wishlist on Steam !

https://store.steampowered.com/app/2994790/Summer_Scent/

Thank you for your support!

The Naughty Captain

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