Dev Update #284


Scene 31

The first draft for scene 31 is almost complete. It's pretty rough and very short for now it barely reaches 2k words. But it's only a first draft. I have yet to refine it and I have no doubt that the script will improve in both length and quality. The final version of the scene will probably get into the 4k words territory.

The content is satisfying, however. All the ideas I need are in that first draft, I only need to make it readable. That will be the focus of next week and I hope to finish both the writing and the cutting. Some parts will be challenging to pose, for various reasons, but I am optimistic. I do also plan a couple of animations for scene 31 but I expect them to prove much more difficult to pose than scene 30's animations were. We'll see.

Just like scene 30, and most of the remaining scenes of Day 6, scene 31 is erotic in nature. Fingers crossed I'll get that one right too.

I'm looking at my options about Cassie's model. Her hair often is a pain to deal with and I'm considering changing her style a bit. At the very least, she could tie her hair back from time to time. For a definitive change, I would have to find a way to justify it in-game (which is not overly difficult, I already have ideas...) but for now, it feels a bit extreme. I haven't decided anything yet and I'm still looking for assets I could use. Let me know what you think of that idea.

Scene 30 Animations

Scene 30 has finished rendering, including all the animation frames. I have to look into the best practices concerning codecs and compression. Once I'm done with writing scene 31, I'll probably take care of the post-processing and the coding of scene 30. I want to see how these animations will play in-game. I'm kind of afraid it could be... not great.

The quick sum up :

  • Day 6 Part 6 will contain 3 new scenes: scenes 30, 31, and 32.
  • Day 6 Part 6 will contain 1 reworked scene: Day 2, scene 3.
  • Day 6 scene 30 is fully written and rendered.
  • 7227 words of new content so far.
  • 149 shots are planned, 149 are posed, 149 are rendered.
  • 2 animations have been posed. 120 / 120 frames rendered.
  • I'm currently writing scene 31.


You can follow my progress on this Trello board.

You can also buy the game  on Steam !

https://store.steampowered.com/app/2994790/Summer_Scent/


Thank you for your support!

The Naughty Captain

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Comments

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not much to add, all I want to say is that I’m pretty sure all of us appreciate the constant updates on the development, have a good day!