Dev Update #266


Day 6 Scene 29 is still rendering.

As always I render at night, and do quality control and correction during the day if needed. I had a few shots to correct and rerun this week, in both scenes 28 and 29 but nothing dramatic. A couple of shots came out pretty noisy in the most recent batch. We'll see how it plays during the post-processing phase. If it doesn't go well, maybe I'll rerun them with 25,000 iterations. I don't really have any other options anyway.

Aside from that, rendering is progressing. Shot #192 has been rendered, 120 shots to go.

Both scenes 28 and 29 have been coded.

And proofread.

I'm still rewriting Day 2 Scene 2.

The new version of the scene is 1750 words long so far and covers about 65 % of the original scene so far. I don't think I'll cross the 2500-word threshold.

The scene has now a proper introduction and conclusion, and makes a lot more sense, in my opinion. It's consequences too.

I think I need a day or two to finish it. I haven't made any cut yet but I don't think we'll go over 80 shots to pose.

The quick sum up :

  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • Day 6 scene 28 has been written, posed, rendered, and coded.
  • Day 6 scene 29 has been written, posed, and coded. Rendering is ongoing.
  • 16 477 words of new content so far.
  • 1755 words of reworked content so far.
  • 3339 lines of code so far.
  • 496 shots are planned, 496 are posed, and 374 are rendered.
  • I'm currently rewriting Day 2 Scene 2.

You can follow my progress on this Trello board.

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https://store.steampowered.com/app/2994790/Summer_Scent/

Thank you for your support!

The Naughty Captain

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Comments

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One thing that someone showed me with rendering hard to get scenes is set the max samples to -1.  That basically makes it so that there is no cap, it will run until it hits your % threshold.  Be it 500 or 25,000 or whatever max time you set.   

Thank you for the advice! However, I've already tried that kind of thing and it didn't work for me.
Also, I don't work with Convergence anymore. I have found Convergence to be, more often than not, an unreliable parameter that has no real grip on quality. Your render can be 100 % converged and still noisy, especially if you render at lower render quality (which only effect, by the way, is to multiply your iterations).