Dev Update #253


I have made 0 progress on new content this week. Dealing with the achievement stuff hogged all my time.

For a moment I really thought I could do without it, but almost immediately after my previous dev update, some of you raised their voices and taught me otherwise. Apparently, achievements are beyond important to Steam players. Important enough to motivate a purchase. It wasn't an option.

So I spent the week working on that. And it took me way more time than I expected. The code problem was easy to fix and the refactoring didn't take more than a few hours, but the icons.... God, it took me three days to produce the two hundred icons needed for the achievement list. It was simple enough though. Find the achievement, make sure I know what it's about, find or craft a usable icon somewhere on the web, and process it with the right color scheme. 10 to 15 minutes per achievement, three days of work. I finished that yesterday and spent two-thirds of today processing the achievement list into Steam. Guess what: the achievement manager seems to have been made in the nineties and is its own form of punishment. But I made it through. Once I was done with it, I managed to make a proper build for Steam and tested it... And it worked.

So... I have made zero progress on the new content this week, but Summer Scent's store page and build have been sent for review.

Steam promised a response in 3 to 5 days. Needless to say, I am terrified and impatient.

I'll be back to writing scene 29 on Monday.

The quick sum up :

  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • Day 6 scene 28 has been written, posed, and is mostly rendered.
  • 5811 words of new content so far.
  • 177 shots are planned, 177 are posed, and 177 are rendered.
  • I'm currently writing scene 29.

You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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Comments

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(+1)

Personally I have always found achievements, Steam or otherwise, to be pointless. Nevertheless I appreciate the hard work.

(+2)

Idem. But I seem to be wrong. And if that can help the game, I'll happily do it.

(+2)

I appreciate the hell out of your honest updates.    Even if you make no progress, you don’t hide it.  While I’m excited for more, I get how all the things come up.  Don’t stress too hard. 

(+4)

Transparency is the basis of trust. And without trust, there is no support. 

And not stressing is going to be a challenge. I'll relax when I'll have Steam's answer!

(1 edit)

I'm keeping my fingers crossed for you.

Even though I can't purchase it on Steam, as I'm from Germany.

Thank you !
I'll have to find a way to deal with that issue. Is it a global problem or does it impact only Steam ? If it was on Gog, would you be able to buy it ?

(2 edits)

I already bought some games on Gog, that were not available on Steam in Germany, f.e. Summer's Gone. To circumvent it, I tried VPN from another country and create a new account, as my german account is blocked, but Steam requires now a Payment methode from the other country. But I could still download from Subscribe Star.

That is good to know. I have many friends and supporters in Germany. I'll need to find a way to give them access to the game.