Dev Update #242


The couple of weeks after a release is always a weird time. I spend most of my time making minor corrections to the script (no matter how much time we spend proofreading the script, there is no shortage of typos, I can tell you that), planning the next content, trying new stuff and considering changing or upgrading the various software I use. It's a period of transition and decision-making. Some of these decisions are potentially important, like reworking characters or updating Daz.

A new mom.

I reworked her figure. The previous wasn't bad but wasn't great either. her skin wasn't the greatest and she bore little resemblance to her offspring. The new one embarks 50 % of Eve in her base structure and her overall geometry and skin are simply better. 

I don't plan to do any canon mom-related content, but you can expect to see her in bonus renders.

Updating Daz.

I haven't done it yet but I'm getting ready for it. Working on v0.6.4 I felt the limitation of the outdated version of Daz I am currently working with. I could have used some volumetric shaders in that shower scene, but sadly, Daz 4.16 cannot do that. While Daz 4.22 can.

However, it's not an easy jump. I will have to rework the lighting of every set, as ghost lights are now working differently. I have no doubt I'll get good results with these new lights, but before making that jump, I have to make sure I don't have any old renders to rerun. It's not really important for all the content from Day 2 to Day 5, as I plan to rework all of it. But it is for all the Day 6 visuals that are definitive.

Maybe I can try tricking my computer into hosting several different versions of the software, just to be able to retouch old content if needed. I have to investigate before I do anything.

Day 5 Scene 23.

I've already talked about that. Just like in Day 2 Scene 10. I use in this scene some real images from an old movie. As I don't want to take any risks, I'm going to remove them before I hit the Steam button.

I'm not going to fully rework the scene for now (that will come later, of course) and I'm simply going to rerender a few shots. I have prepared the new "movie". The new shots should be ready by the start of next week.

I'm not putting too much effort into that task as I will rework the entire scene at some point in the future.

V0.6.5 map.

It's not done. Or at least not completely.

I'm mapping the whole night and that is a lot of content. So far, I have planned 16 scenes before we reach the morning of Day 7, 13 of them being of the naughty kind.

Obviously, not everything will fit into v0.6.5. I'm not sure how I will split all of that. Scenes 28 and 29 have to be released together. That's the only thing I'm sure of so far. I won't make any decision until the map is complete.

Thank you for reading me, and thank you again for supporting me.

The Naughty Captain.

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(1 edit)

why isn' the most recent version available here ? i thought i paid for this game, but i'm not on any other site, or is 6.3.a actually the most recent version ? i thought i saw a message about v0.6.5 being released.

I released v0.6.4 on Subscribe Star a week ago. It will be available on Itch next Wednesday.

hello, i saved many paths (Eva Sub, love, Cassie Sub love, Dual love etc) but until now i did not find any new scenes after the swimming pool scene that finished version 0.6.3.a

Hello.
On v0.6.4, the new content is on the evil asshole and the psychotic knight paths. The new scenes are the endings for these two paths.
There is also two scenes that have been reworked in Day 2, the first and the last scene of that day.
I hope that helps.

(+1)

ok i get it now, 0.6 means day six :), i have not visited those paths, they are probably a bit against my nature :)

These paths may not be for everyone.