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Dev Update #232


I'm still working on the second segment of scene 27. I've reached shot #76, and with it a more challenging set of images to create. I had to rework an environment for that purpose and it was a bit more challenging than I expected. I'm still not sure I can 100% concretise what I have in mind with that particular set, and I won't know for sure until I've rendered it. Fingers crossed that's not a waste of time.

I feel like I need to clarify how I number my images. Because shot #76 isn't actually the 76th shot in the scene but rather the 95th. Here is why: When I cut the scene for the first time, I planned 238 images. Among these images, there are "pseudo animations", like eyes blinking, characters walking in circles, or fingers sliding on on smartphone screen.

These are actually several images I will combine into one. and Do not count them in the image total. On top of that, as I pose the scene, I reread it and often add unplanned images when I feel like the script needs it. Shot #238 still marks the end of the posing, but there are more than 238 images.

And now on to some more serious talk.

I've been asked why I am so slow. I think We need to talk about this. I am slow. That's a fact and there are several reasons for that.

The usual excuses first.

Attention to detail, and complexity of the story tree, all this is true, but there is obviously something else. I encountered a lot of problems with that update, more than on any other. That too is true. but there again, there is something else.

To the real issues now.

Firstly: I had to find another job. With the inflation and especially the rising prices of energy, the game by itself doesn't provide me enough to live anymore. To be able to pay my bills, I've been taking some consulting jobs on the side for about a year now and that's time I don't spend working on the game. I just don't have a choice.

Secondly: When I was working on day 5, I was working something like 12 to 16 hours a day, 6 or even 7 days by week. I survived, but it made me miserable. And Covid didn't help. I won't say I burned out because I'm not, or at least not yet (And that's something we want to avoid, right?). But there is an undeniable fatigue. And I haven't rested since then. Actually, I haven't really rested since I started working on Summer Scent, back in 2019. And that's taking its toll. To the point that I actually think about taking some real vacation this year and completely disconnecting for a week. No worries. I'm not going to stop working on the game, I'm more motivated to finish it than ever. I'm just tired and I need to take a short breather. I'll do that once done with that update. and hopefully, I'll come back more efficient.

The quick sum up :

  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed and rendered.
  • Day 6, Scene 26 has been written, posed and rendered. Scene 27 is written and cut for posing.
  • 9549 words of reworked content, and 12 430 words of new content so far.
  • 2007 lines of code so far.
  • 704 shots are planned, 542 are posed, and 526 are rendered.
  • I'm working on posing scene 27.

You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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Comments

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(+1)

Sounds smart dude, look after yourself and we appreciate this work of art that you've made very much :)

Thank you!