Dev Update #223


Scene 26.

I never have as many issues on a scene as this one. I'm starting to think it may be cursed. Last week I talked about an issue with an asset that behaved weirdly during rendering. My analysis was that rendering in a queue didn't allow enough time for the asset to "get in the correct position". And I was pretty much correct. The only solution was to render "manually" every shot in which that asset was used. About 40 images. An easy enough task. It was simply about opening a file, checking the asset was correctly positioned and hitting the render button. 40 minutes later, the image is ready. I can save it, and load the next one. I thought I could easily do that while writing scene 27. I was so wrong. It completely broke my focus and my rhythm. When I write a serious and emotional scene, like scene 27, it takes quite some time to get into the right mindset and being interrupted every 40 minutes was painful as it meant that I had to find a way to refocus on the writing once the render button pushed. I still managed to work on scene 27, and on some bonus content for my higher tiers on Patreon and Subscribe Star but it was a slow and frustrating process.

That being said, all the images I had to render manually have been rendered and they look ok. 

Scene 27.

I made some progress. I actually fully wrote a first version of the second segment but scrapped it almost entirely. My first idea was too visceral and confrontational. It worked but I realized that it didn't fit the mood I wanted to set up. So I'm rewriting it from scratch (more or less. The plan and the general situation are the same.).

That segment is very difficult to write for several reasons. I'm sure you will understand why when you play it.

My first draft brought me in the 4k words, I'm now back to around 3k. I'm not done writing that segment yet but that iteration will probably be shorter. I think that's the most difficult segment of that scene. The rest should be easier. I have big hopes for that story. I want it to feel special. Fingers crossed I don't fail miserably on that one.

More music.

I found a new source. Stoya, from Stone Fox Studios, pointed me in the direction of a music licensing platform that I had never heard of and it seems to be adult content friendly. I have yet to explore it in detail but what I saw by quickly browsing through it looks promising and affordable. It might be the end of my music licensing nightmare. I'll go back to the music task as soon as I'm done writing scene 27.

The quick sum up :

  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed, rendered. The scripts have been sent for proofreading.
  • Day 6, Scene 26 has been written, posed and half of it is rendered
  • 9549 words of reworked content, and 8360 words of new content so far.
  • 2007 lines of code so far.
  • 466 shots are planned, 466 are posed, and 398 are rendered.
  • I'm working on writing Scene 27.

You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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