Dev Update #217


Scene 26, again.

I finished writing the scene. Or more accurately, I finished rewriting it entirely.

I was editing the first version of the script, trying to lower the word count to something manageable when I got some new ideas for both the script and the way I'm going to render it.

I have now a new version of the scene, much lighter than the first one, with barely 5200 words. Which should translate into about 175 renders. It's a rough estimation, as I haven't cut the scene yet, but that shouldn't be much more than that.

That new version is actually fairly different from my original plans. I changed a lot of things, especially in the way Jack behaves. It's also not as dark as my original idea. And more importantly. It's way less boring.

I'm still using the same core but I removed some parts that felt essential at first but stopped being interesting after a few days trying to edit the script. I'm going to leave a lot of things "untold" and I kind of like that. It will fit Jack's state of mind.

I think I'm happy with the results. I'll be cutting the scene first thing next week and immediately start posing it. The prep work is already done for the most part. 

The quick sum up :

  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed, rendered. The scripts have been sent for proofreading.
  • Day 6, Scene 26 has been written.
  • 9549 words of reworked content, 5207 words of new content so far.
  • 2007 lines of code so far.
  • 289 shots are planned, 289 are posed, and 289 are rendered.
  • I'm working on cutting and posing Scene 26.


You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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