Dev Update #188
The three scenes of the main branch are mostly complete.
I've sent the scripts to my proofreaders. I began working on scene 22 and I'm reworking my original ideas. I should be able to write it with about 3k words and 100 renders or so. Maybe a bit less, we'll see. Scene 22 is part of the Moronic Hero Path.
I'm increasingly thinking about cutting some useless content from the game.
Cassie's failed love pseudo path for starter, which doesn't bring much and is probably not played at all. But I'm also thinking of removing all the options allowing you to ditch Cassie or Eve, or escape a relationship after you triggered it.
As of now, on multiple paths, you have choices leading to such situations and I don't see the point of it anymore. If you choose to romance a girl, it's not to ditch her later on. No one will play that choice. If you have second thoughts, you can always reload or restart the game.
It will simplify the code and the writing a bit, but will also lead to some major code changes. I estimate that about 3k to 5k words would disappear from the script, in various scenes. Needless to say that it is likely to cause issues with your savefiles. I'm not entirely sure of the consequences of such changes and I have some testing to do. I will keep you updated on that matter, as soon as I know more.
The quick sum up :
- Day 6 Part 2 will contain 8 scenes (Scenes 19 to 26).
- Scenes 19 to 21 are written, posed, rendered and coded (logic ready).
- 21 647 words so far.
- 4627 lines of code.
- 681 renders are planned, 681 shots are posed and 681 are rendered.
- I'm working on writing scene 22.
You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain
Get Summer Scent
Summer Scent
Status | In development |
Author | The Naughty Captain |
Genre | Visual Novel |
Tags | Adult, branching-story, Eroge, Erotic, Hentai, Meaningful Choices, Multiple Endings, Romance, Story Rich |
Languages | English |
More posts
- Dev Update #2736 days ago
- Summer Scent v0.6.5a8 days ago
- Dev Update #27213 days ago
- Dev Update #27120 days ago
- Dev Update #27027 days ago
- Dev Update #26934 days ago
- Dev Update #26841 days ago
- Dev Update #26748 days ago
- Dev Update #26655 days ago
- Dev Update #26562 days ago
Comments
Log in with itch.io to leave a comment.
Not sure about ever taking out player options. It can only be guesswork on your part. Especially if it's going to mess up save files. Just my two pennyworth.
I do agree that it doesn't feel great to remove content and options. But we're talking about content that no one plays and options no one chooses. I'm still considering it carefully and have yet to make a final decision, but I do think that would be for the better.
Well, you're the developer, so your choice. As I said, just my two pennyworth. The main thing really was save files getting corrupted because of it.
If it messes up the saves, I'm thinking of providing day 6 saves with the next build. That's not ideal but... maybe that would help?
We can only hope...