Dev Update #161


Scene 7 is posed.

No surprises there. I finished working on scene 7 on Wednesday morning. It's fully posed and rendering has even begun.

I rewrote scene 8.

That dream sequence proved more difficult to handle than I expected. I thought I should do something like the Day Six dream but after a first draft, I realized that it would not work. The dream sequence on Day Six works because it happens at a point that can justify the emotional load that comes with it. A dream sequence right at the start of the game needed to be different. I need something simple and non-sensical. Something fun. So I rewrote it a fourth time. And I think it's a good one.

It's barely longer than my previous rewrite and the cut and the render count will be identical. I posed the first shots. My previews look ok. I hope the renders will be good too. I hope to be completely done with it by next Wednesday.


Rendering is going on.

I've been rendering every night of the last week. I'll probably finish rendering scene 7 tonight. I'll need one more night to render scene 8 in the middle of next week and we should be good on that front.


I'm late!

I'm about two weeks late on my estimations and I won't be able to release it before the end of the month. Everything should be posed and hopefully rendered by Thursday, I'll start coding as soon as I'm done with posing scene 8. I'll need maybe a full day to post-process all the files. Then a few days of beta testing. At least some proofreading...

We can reasonably hope for a release in the second week of October. Maybe a bit sooner. We'll see.

I won't include any music in this version. It's something I have to postpone again. The music situation has become a bit stressful. Because I have to choose it right (and that's not easy), and because some other AVN devs recently encountered some licensing problems and it's something that I have to take into account.


You can follow my progress on this Trello board.


Thank you for your support!

The Naughty Captain

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