Dev Update #160


Scenes 5 and 6 are posed. I'm a few shots into scene 7.
I'm currently reworking the night light. I thought I was done with it a few months ago, when I reworked most of the sets, but today, as I needed to use it, I wasn't satisfied with the results. It's probably not the last time I have to rethink the way I light dark and night scenes. The idea to put enough light in the night so that you can actually see things is self-contradictory and I'm afraid you can't actually get a satisfying result without letting go of realism. I have to find something though. And fast.

Back to rendering.
Temperatures are getting reasonable in my area and I can finally consistently render at night. I'm satisfied with the images I rendered so far. The difference with my original renders is so big that it feels a bit like a different game.

Next week.
I began posing scene 7 and I hope to be done with it by Wednesday. I will then jump onto scene 8. It's the dream sequence. In the original Day One, it's pretty much a total failure and I've already rewritten it from scratch. I was happy with what I came up with but I might rewrite it once again before posing it. I have new ideas that would make "more sense" and would be better from a narrative standpoint. I'm considering my options.


Reworking day one took longer than I expected. I thought I could reuse my old files and just swap characters and sets but in the end, it's just impossible. I have to fully repose most of the shots, to avoid horrendous loading time and problems with imported environment lights and HDRI. However, I have no doubt that it's worth it.


You can follow my progress on this Trello board.


Thank you for your support!

The Naughty Captain

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