Dev Update #156


I had quite the stressful adventure this week and ended up losing a day of work but it was worth it. The water-cooling loop of my workstation was in dire need of maintenance and I did it myself. It was a first for me and it was pretty scary, given the potential loss. I wasted a lot of time trying to completely drain the old coolant, which was useless, as I learned later. I spent about six hours working on what normally takes about half an hour. But it was worth it. It was a learning experience that will be put to good use in the future.

I finished rewriting Day One.

I have a solid first draft I'm pretty happy with. I'll have to review it once more, to make sure, but I think it's pretty much definitive.

The original Day One was about 5.5k words. The new one is almost 8k long. I haven't come up with a definitive storyboard yet but I'm pretty sure that I'll be doing around 200 renders to go with that script. 60 of those renders are simply transpositions of the old ones.


New sets and Characters.

I'll have a couple of new characters to introduce in the rework. They won't matter in the story, they will be pretty much insignificant and won't matter to the story. We won't see them ever after Day One so I won't spend too much time on them. I could use some generic characters but I don't like that solution.

I'll also need two new sets. First I'll need to rework the shop I used on Day Six. I have to modify it to be able to take a few different shots, from different angles. That shouldn't be too hard to do.

I already found something suitable for the second set. I'll need to modify the light a bit but essentially, it's ready.


I'll start working on all that on Monday. I'm not sure how much time I need to "transpose" the old renders into the new standard. Fingers crossed it will be a breeze.


You can follow my progress on this Trello board.


Thank you for your support!

The Naughty Captain

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