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Dev Update #155


First of all, I have to thank everyone for their support and their encouragement. I'm done with the fever and most likely with Covid. I'm still coughing a lot but according to the test I took, I'm now covid free. And I, indeed feel way better.

Now onto the dev Update!

The new sets and characters I'll need for the new content coming with v0.6.3 are finished. I could spend more time on these but they're good enough for what I'll use them for.

However. That new content will have to wait for a bit as I finally decided to first rework Day One. Let's talk about that for a bit.

I made no mystery that I'm planning on reworking the first five days of the story.


Essentially, I want to rework the renders.

My style evolved and the quality of the images I produce has improved a lot since I started working on Summer Scent. I think I reached a stable point that I can use as a standard for future work. For Summer Scent to be a decent and viable product, I have to bring the early chapters up to that level of quality.

There are also a lot of technical problems to rectify, like shaders misbehaving, or lights going haywire. Cassie's eyes in the early chapters are a good example of that.

And finally, I changed sets on Day Six. It was a weird decision, but I still think that was for the better. Even if I have to unify everything now.

For all these reasons, I'll have to repose and rerender every image of the first five days of the story.

That's about 2200 renders and that will take a lot of time even if I don't have to completely restart from scratch but rather transpose to a new standard. As I don't want to pause the development of new content for too long, I will mix the rework with the new content, a few scenes at a time.

For most of the scenes, the rework will only be about reworking the renders.


But there are obviously a few exceptions.

There is THAT scene that needs a heavy rewrite. Everyone knows which one I'm talking about: the first scene of Day Two, in the kitchen. It's an essential scene and it's also a total mess. I have to rework that.


And there's Day One.

Day One is very short. About 5500 words, for 64 renders. I am very ashamed of it as it fails in about every way. It needs the global rerendering and it needs a bit of rewrite. I need to better the presentation of the characters, make Jack's egocentrism a little bit more obvious, and add a few renders to improve the render per word ratio... And that dream sequence has to disappear. I'm going to change it for something more interesting than the ugly mistake it is now.

It won't change anything to the story but will be a better starting point to the story and make a few things more understandable.


So here I am, reworking Day One.

I reviewed and rewrote about 70% of it already. I feel like the things I'm adding or rephrasing are already making a big difference in the way you perceive the characters and I'm pretty happy about it. So far the script has grown by about 20 %.

I think I'll be done with the rewrite by next Wednesday. I'll then decide what I'll do for the renders. I have 60 of those to rerender but I will definitely add some more. I'm not going to reach for a 1/30 render per word ratio like in Day Six, but a hundred more renders can't hurt. I'll see when I'll be done with the script.

I should be done with the rework of Day One by the end of August. I will, of course, keep you updated about my progress.


Anyway, I'm fully back to work.


Thank you for your support!

The Naughty Captain

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