Dev Update #149


The post-processing hogged most of my week. I finished last night and exported all images to a more convenient file format this morning.

I started adding images, dynamics and achievements into the code. Scenes 11 and 12 are done. I hope to be done with that on Wednesday and launch the beta test immediately after.

This means that, barring any unexpected disaster, v0.6.2 should release on the 15th of July for Sailing Master and upper tiers, and on the 22nd of July for the Gunner tier  (on Patreon and subscribe Star). It will then be available on Itch.io on the 15th of August.

I planned a few new features for that update and finally won't add any. No music, no revamped point system, nothing new. I'll postpone all that to a future update. Maybe a dedicated "feature update". I haven't decided anything yet.

Adding music is an especially difficult task. Probably because I am too picky. I spent hundreds of hours listening to various tracks, picked some and changed my mind several times. I'll have to do something about it quickly because it's obviously something that the game needs direly. I'll have to make a definitive choice.

I also need to recode the global structure of the game to make it "update only" friendly. As it's the distributions are getting fairly big, I need to ease the download and the update process. That distribution model will also become a necessity if I ever launch on Steam.


The quick sum up :

  • Day 6 Part 2 will contain 8 scenes (Scenes 11 to 18).
  • Scenes 11 to 18 are written.
  • Scenes 11 to 18 are posed and rendered.
  • Scenes 11 and 18 are logic ready.
  • 28 725 words, 6699 lines of code. 893 shots are posed, rendered, post-processed and exported.
  • I'm currently working on adding the images and achievements along with some debugging.


You can follow my progress with this Trello board!


Thank you very much for your support!

The Naughty Captain.

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(+1)

Woo!