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Dev update #127


I finished writing scene 13. The scene evolved quite a bit between the first and the last draft. I think the final result is satisfying.

I've cut the scene and it's ready to be posed. I've planned 75 renders but that may change. There are a couple of things I want to try with some renders of that scene and I'm not sure how I will proceed. I may have to revise my plans if I fail to produce what I want.

I haven't posed any shots yet. The characters and the set are ready but I spent some time modifying some assets. I'm not sure if the details it will add to the renders will be worth it. I guess we'll know once the scene is rendered.

I've also spent some time working on the house. I'm satisfied with the interiors as I reworked them last year. However, the house has no exterior as of now. I want to change that if possible as it will allow me to do some exterior shots and would be very useful to diversify the sets and agreement the story.

I don't know if it will be possible as it will require crafting a new asset from scratch and I may have to learn a bit about 3d modelling in order to achieve that.

And I have to know if it's feasible and if yes, do it before I start reworking the first episode of the game. I'll have to get serious about it very soon.

The quick sum up :

  • Day 6 Part 2 will contain 8 scenes (Scenes 11 to 18).
  • Scenes 11, 12 and 13 are written. Scene 13 is cut and ready for posing.
  • Scenes 11 and 12 are posed and rendered.
  • Scenes 11 and 12 are logic ready.
  • 7457 words, 1095 lines of code. 164 shots are posed, 164 are rendered, 75 more renders are planned.
  • I'm currently posing scene 13.

You can follow my progress with this Trello board!

Thank you very much for your support!

The Naughty Captain

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