Dev Update #81
I haven't made much progress this week.
I started by upgrading all my female cast to a new generation of 3D model, which is mainly supposed to help to craft more natural-looking expressions. And it works. I have to experiment and train a bit more before I can be efficient with this new tool but I'm pretty happy with the results. The faces are less rigid and the expressions gain a lot in subtility and finesse. That being said it wasn't that easy to convert my characters and I still have a few technical difficulties. But it should be ok, I think I can deal with it. I still have to convert the male cast. I'll take care of that this weekend.
Posing Scene 1.
I have posed about 30 shots so far, the whole of Scene 1. Half of which have already been rendered. As usual, I rewrote some parts of the script while posing. I like what I came up with.
Some changes in my workflow.
So far, post-processing the renders was the last thing I took care of and it represented only a couple of days at the end of the development process, pretty much the last step before the release. It was a scene by scene process and I was merely adding a bit of contrast to the images.
I'm going to move that step up in my process chain and work on the renders as soon as a scene is fully complete. While working on the previous release, with post-processing being the last step, I ended up finding problems in renders and I didn't have enough time to rerender everything that should have been. I hope to avoid that kind of mishaps in the future.
About image quality.
I also hope to up the global quality of my renders a bit. Working on the lights and overall quality of the renders themselves is the first step toward that goal but I'm also going to rethink the way I do my post-processing. I don't want to go crazy either but I've been trying different things this week and I think I can do better than just "tweaking the contrast". However, that means going from a scene by scene approach to a render by render process and I'll spend way more time on post-processing than what I actually do.
The quick sum up :
- Day 6 Part 1 will contain 14 scenes.
- Scenes 1 and 2 are written.
- Scene 1 is posed.
- 4998 words, 31 shots are posed, 16 are rendered.
- I'm currently working on posing scene 2.
You can follow my progress with this Trello board!
Thank you very much for your support!
The Naughty Captain
Get Summer Scent
Summer Scent
| Status | In development |
| Author | The Naughty Captain |
| Genre | Visual Novel |
| Tags | Adult, branching-story, Eroge, Erotic, Hentai, Meaningful Choices, Multiple Endings, Romance, Story Rich |
| Languages | English |
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Comments
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Thank you for the update! I have enjoyed playing Summer Scent. Can you provide any information regarding how big the update will be as compared to the previous versions?
You're very welcome.
Day 6 part 1 will probably be as big as v0.4 was.
Part 2 and 3 should be comparable in size.
To be more precise... lets say about 35000 words and 500 renders. Maybe more renders.