Dev Update #81
I haven't made much progress this week.
I started by upgrading all my female cast to a new generation of 3D model, which is mainly supposed to help to craft more natural-looking expressions. And it works. I have to experiment and train a bit more before I can be efficient with this new tool but I'm pretty happy with the results. The faces are less rigid and the expressions gain a lot in subtility and finesse. That being said it wasn't that easy to convert my characters and I still have a few technical difficulties. But it should be ok, I think I can deal with it. I still have to convert the male cast. I'll take care of that this weekend.
Posing Scene 1.
I have posed about 30 shots so far, the whole of Scene 1. Half of which have already been rendered. As usual, I rewrote some parts of the script while posing. I like what I came up with.
Some changes in my workflow.
So far, post-processing the renders was the last thing I took care of and it represented only a couple of days at the end of the development process, pretty much the last step before the release. It was a scene by scene process and I was merely adding a bit of contrast to the images.
I'm going to move that step up in my process chain and work on the renders as soon as a scene is fully complete. While working on the previous release, with post-processing being the last step, I ended up finding problems in renders and I didn't have enough time to rerender everything that should have been. I hope to avoid that kind of mishaps in the future.
About image quality.
I also hope to up the global quality of my renders a bit. Working on the lights and overall quality of the renders themselves is the first step toward that goal but I'm also going to rethink the way I do my post-processing. I don't want to go crazy either but I've been trying different things this week and I think I can do better than just "tweaking the contrast". However, that means going from a scene by scene approach to a render by render process and I'll spend way more time on post-processing than what I actually do.
The quick sum up :
- Day 6 Part 1 will contain 14 scenes.
- Scenes 1 and 2 are written.
- Scene 1 is posed.
- 4998 words, 31 shots are posed, 16 are rendered.
- I'm currently working on posing scene 2.
You can follow my progress with this Trello board!
Thank you very much for your support!
The Naughty Captain
Get Summer Scent
Summer Scent
Status | In development |
Author | The Naughty Captain |
Genre | Visual Novel |
Tags | Adult, branching-story, Eroge, Erotic, Hentai, Meaningful Choices, Multiple Endings, Romance, Story Rich |
Languages | English |
More posts
- Dev Update #2736 days ago
- Summer Scent v0.6.5a8 days ago
- Dev Update #27213 days ago
- Dev Update #27120 days ago
- Dev Update #27027 days ago
- Dev Update #26934 days ago
- Dev Update #26841 days ago
- Dev Update #26748 days ago
- Dev Update #26655 days ago
- Dev Update #26562 days ago
Comments
Log in with itch.io to leave a comment.
Thank you for the update! I have enjoyed playing Summer Scent. Can you provide any information regarding how big the update will be as compared to the previous versions?
You're very welcome.
Day 6 part 1 will probably be as big as v0.4 was.
Part 2 and 3 should be comparable in size.
To be more precise... lets say about 35000 words and 500 renders. Maybe more renders.