Dev Update #247


The week was pretty poor productively speaking.

Day 6 Scene 28.

I started posing the scene but as you can see on the Trello board, I didn't progress much. As always, the first shot of a sequence takes quite some time to pose. It's about initializing the starting conditions of a whole series of images. You have to place and fully pose every character, set up the props, check the lights... These are the foundations upon which the entire set rests. Given the extensive loading times I have to deal with, I really don't want to make a mistake there.

You can also note that I spent some time on "additional material". Scene 28 starts with the team watching TV and I needed something to display on the screen. I had to decide on a very simple story fitting my needs, create a couple of characters and environments, and pose a handful of shots. It took quite some time for just 4 shots but I don't really have a choice. I don't want to use "external material" anymore and I need the screen to tell a precise story as it will play a role in the discussion.

I now have all the material I need for the next 80 shots or so. I should be able to progress faster.

Steam.

I really underestimated the work required to properly set up a store page on Steam. There are many images and text to produce. I thought about producing some new and specific artwork for what Steam names "capsules" (Basically: the banners and the buttons.) but I will finally use the title screen I use at the moment. It works most of the time. It's a bit more complicated with vertical capsules but I think it works.

The real problem is in the text. At that point, I feel like I'm kind of decent when it's about writing fiction but I'm dogshit weak when it comes to promotional stuff and marketing language. There is a ton of text required and everything I wrote so far smells like complete and utter crap. And I'm supposed to seduce the eventual Steam player with that text. I'm doomed.

I hope to be done with both the store page and the initial build of the game and set everything for validation before the end of this month.

I have to confess that I am kind of terrified to make a mistake that would ruin everything. If Summer Scent isn't successful on Steam, things are going to get difficult for me very quickly.

The quick sum up :

  • Day 6 Part 5 will contain 2 new scenes: scenes 28 and 29.
  • Day 6 Part 5 will contain 1 reworked scene: Day 2, scene 2.
  • 5378 words of new content so far.
  • 180 shots are planned, 7 are posed.
  • I'm currently writing scene 28.

You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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Will this be on steam? 

Yes. I'm working on it.