Dev Update #239


I'm a bit late.

Everything has been post-processed, and all images have been integrated. However, I still have a few things I need to work on and I couldn't work on the music either. I hoped to have a working build today and have the beta running this weekend, but that ship has sailed.

I think I need at least one more day to work on code stuff and a couple of pseudo animations. There are some things I want to try with impact frames. I'm not sure if it will work in the context of an extremely short dynamic but I really want to try it. It could be great.

There is also some special stuff I want to add to the achievements. Something special as a reward for some of the achievements you will be able to unlock in this update, but maybe I'll postpone it to a later patch, in a few weeks.

The quick sum up :

  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed and rendered. 
  • Day 6, Scene 26 and 27 have been written, posed and rendered.
  • 9549 words of reworked content, and 12723 words of new content so far.
  • 6935 lines of code so far.
  • 698 shots are planned, 698 are posed, and 698 are rendered, 698 are post-processed.
  • I'm working on coding stuff.

You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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Comments

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I really like that you give these progress reports mate. Helps me to stay patient and eager.

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I do think that it's important for the people who support me to know what I have done and how the development is going. Information and transparency are the basis of trust!

Yes! Thank you! Some devs seems to find it hard to understand that.

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Maybe they have different priorities.

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They almost certainly do. Hard to empathize with that when they don't explain it to me though.