Dev Update #220


Current mood : Meh.

I made some decent progress this week and posed up to shot 136. This should mean that I have about 40 shots left on that scene.

Unfortunately, I did a big oopsie, as some formulated it, and used an outdated version of Cassie in every shot she's in (actually, about 55 shots). I noticed it by looking at the final renders, in which the quality of her shaders was very noticeably lacking. I obviously have to correct that.

Let's do some quick math. 55 shots to edit, 10 minutes of loading per shot plus 5 minutes to load in the up-to-date Cassie and copy-paste her shaders... I'm looking at a day and a half of waiting in front of my screen.

I'll also have to rerender the whole thing Which doesn't annoy me as much as wasting my time in loadings does. I'll have to clean my library once I'm done with this update. I've been postponing it for a while now but it's something that needs to happen.

On top of that, I'm having some hardware issues as well. On load, one of my gpus gets significantly hotter. I've been told that it might be a thermal paste issue. It's not dangerous for now, and it doesn't prevent me from rendering. It's just a bit worrying. I planned to bring Pc-Chan to the workshop for his biennial check-up for a few months now. I guess it just became more urgent. 

The quick sum up :

  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed, rendered. The scripts have been sent for proofreading.
  • Day 6, Scene 26 has been written.
  • 9549 words of reworked content, and 5274 words of new content so far.
  • 2007 lines of code so far.
  • 468 shots are planned, 425 are posed, and 352 are rendered.
  • I'm working on posing Scene 26.

You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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